Title
Game Poetry: Promotion of Poetry through a Game-Based Learning System
Abstract
Poetry is a creative language which enhances imagination and self-reflection. However, the ambiguity of poetry increased the difficulty in interpretation, which builds students' negative perception because they consider that reading poetry is joyless and hard-understanding. Furthermore, the negative perception demotivates most students to read poetry. Therefore, to motivate students to read poetry, there is a need to improve the negative perception of poetry. Meanwhile, previous research shows games are able to avoid ambiguity by providing clear feedback and guidance. Besides, many studies also suggest game-based learning positively improves students' learning perception and motivation. To the end, this study develops a game-based learning system to motivate students to read poetry. The results show this game-based learning system significantly improves students' interpretation and perception. However, the long-term negative perception and the lack of self-efficacy affect students' motivation to read poetry after gaming.
Year
DOI
Venue
2013
10.1109/SMC.2013.673
SMC
Keywords
Field
DocType
creative language,student learning perception,game-based learning,negative perception,game-based learning system,game poetry,student learning motivation,literature,motivation,user perception,poetry promotion,poetry,long-term negative perception,clear feedback,self-efficacy lackness,student interpretation,computer aided instruction,previous research,computer games
Computer aided instruction,Computer science,Mathematics education,Artificial intelligence,Multimedia,Perception,Ambiguity,Machine learning,Game based learning,Poetry
Conference
ISSN
Citations 
PageRank 
1062-922X
0
0.34
References 
Authors
8
2
Name
Order
Citations
PageRank
Hsin-Yi Liang100.34
Sherry Y. Chen2108277.56