Abstract | ||
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Poetry is a creative language which enhances imagination and self-reflection. However, the ambiguity of poetry increased the difficulty in interpretation, which builds students' negative perception because they consider that reading poetry is joyless and hard-understanding. Furthermore, the negative perception demotivates most students to read poetry. Therefore, to motivate students to read poetry, there is a need to improve the negative perception of poetry. Meanwhile, previous research shows games are able to avoid ambiguity by providing clear feedback and guidance. Besides, many studies also suggest game-based learning positively improves students' learning perception and motivation. To the end, this study develops a game-based learning system to motivate students to read poetry. The results show this game-based learning system significantly improves students' interpretation and perception. However, the long-term negative perception and the lack of self-efficacy affect students' motivation to read poetry after gaming. |
Year | DOI | Venue |
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2013 | 10.1109/SMC.2013.673 | SMC |
Keywords | Field | DocType |
creative language,student learning perception,game-based learning,negative perception,game-based learning system,game poetry,student learning motivation,literature,motivation,user perception,poetry promotion,poetry,long-term negative perception,clear feedback,self-efficacy lackness,student interpretation,computer aided instruction,previous research,computer games | Computer aided instruction,Computer science,Mathematics education,Artificial intelligence,Multimedia,Perception,Ambiguity,Machine learning,Game based learning,Poetry | Conference |
ISSN | Citations | PageRank |
1062-922X | 0 | 0.34 |
References | Authors | |
8 | 2 |
Name | Order | Citations | PageRank |
---|---|---|---|
Hsin-Yi Liang | 1 | 0 | 0.34 |
Sherry Y. Chen | 2 | 1082 | 77.56 |