Title
Job-Level Alpha-Beta Search
Abstract
An approach called generic job-level (JL) search was proposed to solve computer game applications by dispatching jobs to remote workers for parallel processing. This paper applies JL search to alpha-beta search, and proposes a JL alpha-beta search (JL-ABS) algorithm based on a best-first search version of MTD(f). The JL-ABS algorithm is demonstrated by using it in an opening book analysis for Chinese chess. The experimental results demonstrated that JL-ABS reached a speed-up of 10.69 when using 16 workers in the JL system.
Year
DOI
Venue
2015
10.1109/TCIAIG.2014.2316314
IEEE Trans. Comput. Intellig. and AI in Games
Keywords
Field
DocType
best-first search version,jl-abs algorithm,game tree search,alpha-beta search,job-level computing,chinese chess,search problems,job-level alpha-beta search,computer game application,opening book,computer games,algorithm design and analysis,computer science,alpha beta search,games,parallel processing
Algorithm design,Computer science,Parallel processing,Beam search,Theoretical computer science,Game tree search,Artificial intelligence,Best-first search,Alpha–beta pruning
Journal
Volume
Issue
ISSN
7
1
1943-068X
Citations 
PageRank 
References 
6
1.14
11
Authors
5
Name
Order
Citations
PageRank
Jr-Chang Chen14215.19
I-Chen Wu220855.03
Wen-Jie Tseng3268.89
Bo-Han Lin461.14
Chia-Hui Chang561.48