Title
In-Place Sketching for Augmented Reality Games
Abstract
Sketching leverages human skills for various purposes, such as content authoring. This paper explores the different aspects of sketch-based interaction in augmented reality. We explore the design space of sketching in in-place augmented reality with particular attention to AR games. We propose a contextual model that offers a framework for the exploration of the design space by the research community. We describe different case studies of sketch-based AR games we developed based on our shape-based tracking library and our sketch-based 3-D game engine. We finally present user feedback from our games and introduce guidelines for AR game designers focusing on sketch-based interaction.
Year
DOI
Venue
2014
10.1145/2702109.2633419
Computers in Entertainment
Keywords
Field
DocType
human factors,sketching user interface,augmented reality,game design,games
Design space,Computer science,Contextual design,Game design,Augmented reality,Human–computer interaction,Mixed reality,Game engine,Multimedia,Sketch
Journal
Volume
Issue
ISSN
12
3
1544-3574
Citations 
PageRank 
References 
4
0.43
28
Authors
5
Name
Order
Citations
PageRank
Nate Hagbi11267.45
Grasset, Raphael242931.38
Oriel Bergig3915.99
Mark Billinghurst45357542.78
Jihad El-sana592270.99