Abstract | ||
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Sketching leverages human skills for various purposes, such as content authoring. This paper explores the different aspects of sketch-based interaction in augmented reality. We explore the design space of sketching in in-place augmented reality with particular attention to AR games. We propose a contextual model that offers a framework for the exploration of the design space by the research community. We describe different case studies of sketch-based AR games we developed based on our shape-based tracking library and our sketch-based 3-D game engine. We finally present user feedback from our games and introduce guidelines for AR game designers focusing on sketch-based interaction. |
Year | DOI | Venue |
---|---|---|
2014 | 10.1145/2702109.2633419 | Computers in Entertainment |
Keywords | Field | DocType |
human factors,sketching user interface,augmented reality,game design,games | Design space,Computer science,Contextual design,Game design,Augmented reality,Human–computer interaction,Mixed reality,Game engine,Multimedia,Sketch | Journal |
Volume | Issue | ISSN |
12 | 3 | 1544-3574 |
Citations | PageRank | References |
4 | 0.43 | 28 |
Authors | ||
5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Nate Hagbi | 1 | 126 | 7.45 |
Grasset, Raphael | 2 | 429 | 31.38 |
Oriel Bergig | 3 | 91 | 5.99 |
Mark Billinghurst | 4 | 5357 | 542.78 |
Jihad El-sana | 5 | 922 | 70.99 |