Abstract | ||
---|---|---|
We present a unified dynamics framework for real-time visual effects. Using particles connected by constraints as our fundamental building block allows us to treat contact and collisions in a unified manner, and we show how this representation is flexible enough to model gases, liquids, deformable solids, rigid bodies and cloth with two-way interactions. We address some common problems with traditional particle-based methods and describe a parallel constraint solver based on position-based dynamics that is efficient enough for real-time applications. |
Year | DOI | Venue |
---|---|---|
2014 | 10.1145/2601097.2601152 | ACM Trans. Graph. |
Keywords | Field | DocType |
unified solver,physically based modeling,two-way fluid coupling,cloth simulation,position-based dynamics,fluid simulation,animation,simulation | Position based dynamics,Mathematical optimization,Computational science,Fluid simulation,Mathematics | Journal |
Volume | Issue | ISSN |
33 | 4 | 0730-0301 |
Citations | PageRank | References |
42 | 1.46 | 34 |
Authors | ||
4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Miles Macklin | 1 | 248 | 17.11 |
Matthias Muller | 2 | 2726 | 122.09 |
Nuttapong Chentanez | 3 | 675 | 38.02 |
Tae-Yong Kim | 4 | 504 | 26.69 |