Title
Beyond gamification: sociometric technologies that encourage reflection before behavior change
Abstract
Gamification, the use of game design elements, such as points, levels, badges and achievements, in non-game contexts is a promising approach for encouraging desired behaviors. In this paper we describe our design process and early evaluation of a prototype that sensed children's social interactions (i.e., physical proximity) in the playground, and attempted to encourage pro-social behaviors through motivational feedback on a public display. We illustrate how we came to realize the potentially detrimental effect of gamification on children's intrinsic motivation and depth of reflection, and how we attempted to circumvent this through encouraging empathic understanding on children regarding the consequences of their behaviors on others.
Year
DOI
Venue
2014
10.1145/2663806.2663828
Advances in Computer Entertainment
Keywords
Field
DocType
children,gamification,persuasive sociometric technologies,user interfaces
Intrinsic motivation,Game design,Psychology,Human–computer interaction,Design process,Multimedia,Behavior change
Conference
Citations 
PageRank 
References 
1
0.38
17
Authors
8
Name
Order
Citations
PageRank
Vítor Belim131.11
Olga Lyra2214.11
Pedro Teixeira320.75
Ana Karina Caraban4195.83
Maria José Ferreira562.66
Rúben Gouveia611710.43
Andrés Lucero774869.22
Evangelos Karapanos865955.88