Abstract | ||
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The combination of technological progress and a growing interest in design has promoted the prevalence of DIY (Do It Yourself) and craft activities. We introduce HandiMate, a platform that makes it easier for people without technical expertise to fabricate and animate electro-mechanical systems from everyday objects. Our goal is to encourage creativity, expressiveness and playfulness. The user can assemble his or her hand crafted creations with HandiMate--s joint modules and animate them via gestures. The joint modules are packaged with an actuator, a wireless communication device and a micro-controller. This modularization makes quick electro-mechanical prototyping just a matter of pressing together velcro. Animating these constructions is made intuitive and simple by a glove-based gestural controller. Our study conducted with children and adults demonstrates a high level of usability (system usability score 79.9). It also indicates that creative ideas emerge and are realized in a constructive and iterative manner in less than 90 minutes. This paper describes the design goals, framework, interaction methods, sample creations and evaluations methods. |
Year | DOI | Venue |
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2015 | 10.1145/2677199.2680570 | Tangible and Embedded Interaction |
Keywords | Field | DocType |
interaction styles,input devices and strategies,handicraft,creativity,gestural interface,constructionism,play-value | Craft,Constructive,Computer science,Gesture,Handicraft,Usability,Human–computer interaction,Modular programming,Creativity,Multimedia,Constructionism | Conference |
Citations | PageRank | References |
4 | 0.42 | 13 |
Authors | ||
4 |
Name | Order | Citations | PageRank |
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Jasjeet Singh Seehra | 1 | 5 | 0.81 |
Ansh Verma | 2 | 18 | 2.36 |
Kylie A. Peppler | 3 | 35 | 13.94 |
Karthik Ramani | 4 | 1328 | 81.38 |