Title
HandiMate: Create and Animate using Everyday Objects as Material
Abstract
The combination of technological progress and a growing interest in design has promoted the prevalence of DIY (Do It Yourself) and craft activities. We introduce HandiMate, a platform that makes it easier for people without technical expertise to fabricate and animate electro-mechanical systems from everyday objects. Our goal is to encourage creativity, expressiveness and playfulness. The user can assemble his or her hand crafted creations with HandiMate--s joint modules and animate them via gestures. The joint modules are packaged with an actuator, a wireless communication device and a micro-controller. This modularization makes quick electro-mechanical prototyping just a matter of pressing together velcro. Animating these constructions is made intuitive and simple by a glove-based gestural controller. Our study conducted with children and adults demonstrates a high level of usability (system usability score 79.9). It also indicates that creative ideas emerge and are realized in a constructive and iterative manner in less than 90 minutes. This paper describes the design goals, framework, interaction methods, sample creations and evaluations methods.
Year
DOI
Venue
2015
10.1145/2677199.2680570
Tangible and Embedded Interaction
Keywords
Field
DocType
interaction styles,input devices and strategies,handicraft,creativity,gestural interface,constructionism,play-value
Craft,Constructive,Computer science,Gesture,Handicraft,Usability,Human–computer interaction,Modular programming,Creativity,Multimedia,Constructionism
Conference
Citations 
PageRank 
References 
4
0.42
13
Authors
4
Name
Order
Citations
PageRank
Jasjeet Singh Seehra150.81
Ansh Verma2182.36
Kylie A. Peppler33513.94
Karthik Ramani4132881.38