Abstract | ||
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Online training is an increasingly important facet of the skills enhancing portfolio of any organization and has an especial place within life-long learning, career development and other self-regulated adult learning. We here present an overview of work towards developing online training, which is augmented by contextual cues, training which is personalized and adapted, in real-time, towards the learning objectives of the user, whilst supporting a wide range of meta-cognitive activities. This work brings technologies developed for the fantastical scenarios of serious gaming into the 'real world' - we also begin to address some of the underlying challenges in this transition. |
Year | DOI | Venue |
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2011 | 10.1109/ICALT.2011.166 | Advanced Learning Technologies |
Keywords | DocType | ISSN |
cognition,computer based training,computer games,continuing professional development,career development,contextual cues,learning objectives,life-long learning,noninvasive adaptive meta-cognitive support,online training,organization portfolio,self-regulated adult learning,serious gaming,Digital Electronic Games,Training,adaptation,contextually aware,metacognition,multi-adaptive,non-invasive,personalisation,real-time | Conference | 2161-3761 E-ISBN : 978-0-7695-4346-8 |
ISBN | Citations | PageRank |
978-0-7695-4346-8 | 1 | 0.42 |
References | Authors | |
3 | 4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Adam Moore | 1 | 1 | 0.42 |
Owen Conlan | 2 | 447 | 63.88 |
Declan Dagger | 3 | 157 | 14.17 |
Vincent Wade | 4 | 106 | 14.94 |