Title
Design Insights into the Creation and Evaluation of a Computer Science Educational Game.
Abstract
Computer Science (CS) education at the middle school level using educational games has seen recent growth and shown promising results. Typically these games teach the craft of programming and not the perspectives required for computational thinking, such as abstraction and algorithm design, characteristic of a CS curriculum. This research presents a game designed to teach computational thinking via the problem of minimum spanning trees to middle school students, a set of evaluation instruments, and the results of an experimental pilot study. Results show a moderate increase in minimum spanning tree performance; however, differences between gender, collaboration method, and game genre preference are apparent. Based on these results, we discuss design considerations for future CS educational games focused on computational thinking.
Year
DOI
Venue
2016
10.1145/2839509.2844656
SIGCSE '16: The 47th ACM Technical Symposium on Computing Science Education Memphis Tennessee USA March, 2016
Field
DocType
ISBN
Algorithm design,Game mechanics,Computer science,Computational thinking,Game design,Curriculum,Spanning tree,Game Developer,Multimedia,Minimum spanning tree
Conference
978-1-4503-3685-7
Citations 
PageRank 
References 
2
0.38
11
Authors
7
Name
Order
Citations
PageRank
Britton Horn120.38
Christopher M Clark237629.76
Oskar Strom320.38
Hilery Chao420.38
Amy J. Stahl530.75
Casper Harteveld67719.17
Gillian Smith736928.59