Title
Dynamically balanced and plausible trajectory planning for human-like characters.
Abstract
We present an interactive motion planning algorithm to compute plausible trajectories for high-DOF human-like characters. Given a discrete sequence of contact configurations, we use a three-phase optimization approach to ensure that the resulting trajectory is collision-free, smooth, and satisfies dynamic balancing constraints. Our approach can directly compute dynamically balanced and natural-looking motions at interactive frame rates and is considerably faster than prior methods. We highlight its performance on complex human motion benchmarks corresponding to walking, climbing, crawling, and crouching, where the discrete configurations are generated from a kinematic planner or extracted from motion capture datasets.
Year
DOI
Venue
2016
10.1145/2856400.2856405
I3D
Keywords
Field
DocType
motion planning, dynamic balance, plausible motion
Motion planning,Computer vision,Motion capture,Crawling,Kinematics,Computer science,Dynamic balance,Artificial intelligence,Frame rate,Climbing,Trajectory
Conference
Citations 
PageRank 
References 
4
0.36
27
Authors
7
Name
Order
Citations
PageRank
Chonhyon Park1898.77
Jae Sung Park2196.85
Steve Tonneau3194.32
Nicolas Mansard449039.67
Franck Multon541441.53
Julien Pettré678556.21
Dinesh Manocha79551787.40