Title
Social presence with virtual glass
Abstract
Collaborative Virtual Environments (CVE) with co-located or remote video communication functionality require a continuous experience of social presence. If, at any stage during the experience the communication interrupts presence, then the CVE experience as a whole is affected - spatial presence is then decoupled from social presence. We present a solution to this problem by introducing the concept of a virtualized version of Google Glass™ called Virtual Glass. Virtual Glass is integrated into the CVE as a real-world metaphor for a communication device, one particularly suited for collaborative instructor-performer systems. In a study with 65 participants we demonstrated that the concept of Virtual Glass is effective, that it supports a high level of social presence and that the social presence is rated higher than a standard picture-in-picture videoconferencing approach for certain tasks.
Year
DOI
Venue
2015
10.1109/VR.2015.7223399
2015 IEEE Virtual Reality (VR)
Keywords
Field
DocType
Virtual Reality,Collaborative Virtual Environments (CVE),sense of presence,video-mediated,computer-mediated communication (CMC)
Teleconference,Virtual reality,Computer science,Simulation,Human–computer interaction,Sense of presence,Videoconferencing,Multimedia,Metaphor,Communication device
Conference
ISSN
Citations 
PageRank 
1087-8270
1
0.35
References 
Authors
1
6
Name
Order
Citations
PageRank
Holger T. Regenbrecht1637.67
Mansoor Alghamdi210.35
Simon Hoermann35413.53
Tobias Langlotz439936.80
Mike Goodwin510.35
Colin Aldridge610.35