Title | ||
---|---|---|
Pervasive virtuality in digital entertainment applications and its quality requirements. |
Abstract | ||
---|---|---|
•A new mixed-reality case based on proxies, context-awareness, and dominant senses.•A new mixed-reality taxonomy oriented to product development.•Quality requirements to understand and design pervasive virtuality applications. |
Year | DOI | Venue |
---|---|---|
2018 | 10.1016/j.entcom.2018.02.006 | Entertainment Computing |
Keywords | Field | DocType |
Pervasive virtuality,Pervasiveness,Context-awareness,Mixed reality continuum | Digital entertainment,Contextual information,Milgram experiment,Virtual machine,Entertainment,Computer science,New class,Mixed reality,Multimedia,Virtuality (gaming) | Journal |
Volume | ISSN | Citations |
26 | 1875-9521 | 0 |
PageRank | References | Authors |
0.34 | 23 | 4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Luis Valente | 1 | 73 | 7.79 |
Bruno Feijó | 2 | 200 | 29.85 |
Alexandre Ribeiro Silva | 3 | 0 | 0.34 |
Esteban W. Gonzalez Clua | 4 | 279 | 53.69 |