Title
Pervasive virtuality in digital entertainment applications and its quality requirements.
Abstract
•A new mixed-reality case based on proxies, context-awareness, and dominant senses.•A new mixed-reality taxonomy oriented to product development.•Quality requirements to understand and design pervasive virtuality applications.
Year
DOI
Venue
2018
10.1016/j.entcom.2018.02.006
Entertainment Computing
Keywords
Field
DocType
Pervasive virtuality,Pervasiveness,Context-awareness,Mixed reality continuum
Digital entertainment,Contextual information,Milgram experiment,Virtual machine,Entertainment,Computer science,New class,Mixed reality,Multimedia,Virtuality (gaming)
Journal
Volume
ISSN
Citations 
26
1875-9521
0
PageRank 
References 
Authors
0.34
23
4
Name
Order
Citations
PageRank
Luis Valente1737.79
Bruno Feijó220029.85
Alexandre Ribeiro Silva300.34
Esteban W. Gonzalez Clua427953.69