Abstract | ||
---|---|---|
•Haptics as an alternative modality for communication in immersive VR experiences.•The effects of distortions on the mapping of a user's reaching movements to those of a virtual avatar.•Natural interaction with a hand representation is preferred by immersed VR users.•A GPU implementation of the SPH method which can simulate a million particles.•A particle swarm optimization for accurate tracking from partially occluded objects. |
Year | DOI | Venue |
---|---|---|
2018 | 10.1016/j.cag.2018.10.014 | Computers & Graphics |
Field | DocType | Volume |
Computer vision,Engineering drawing,Computer science,Artificial intelligence | Journal | 77 |
ISSN | Citations | PageRank |
0097-8493 | 0 | 0.34 |
References | Authors | |
0 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Luciana Porcher Nedel | 1 | 127 | 19.55 |
Veronica Teichrieb | 2 | 184 | 42.78 |
Mark Billinghurst | 3 | 5357 | 542.78 |