Title
Reflex: adaptive learning beyond the screen
Abstract
The demo introduces Reflex, a phy-gital game for children and adolescents with Neuro-Developmental Disorder. The game, offered through a cross-platform application for smartphones and tablets, bridges the digital and the physical worlds by tracking, via a bottom-looking mirror positioned on the device camera, physical items placed on a table. This new interaction paradigm, the first pilot study and its adaptability to each user profile reveals an unexplored potential for learning.
Year
DOI
Venue
2019
10.1145/3308557.3308689
Proceedings of the 24th International Conference on Intelligent User Interfaces: Companion
Keywords
Field
DocType
accessibility, adolescents, children, disability, learning
Adaptability,User profile,Computer science,Reflex,Human–computer interaction,Device Camera,Adaptive learning,Multimedia
Conference
ISBN
Citations 
PageRank 
978-1-4503-6673-1
0
0.34
References 
Authors
3
5
Name
Order
Citations
PageRank
Mirko Gelsomini112019.79
Micol Spitale227.14
Eleonora Aida Beccaluva303.38
Leonardo Viola400.68
Franca Garzotto51245203.98