Abstract | ||
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The demo introduces Reflex, a phy-gital game for children and adolescents with Neuro-Developmental Disorder. The game, offered through a cross-platform application for smartphones and tablets, bridges the digital and the physical worlds by tracking, via a bottom-looking mirror positioned on the device camera, physical items placed on a table. This new interaction paradigm, the first pilot study and its adaptability to each user profile reveals an unexplored potential for learning.
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Year | DOI | Venue |
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2019 | 10.1145/3308557.3308689 | Proceedings of the 24th International Conference on Intelligent User Interfaces: Companion |
Keywords | Field | DocType |
accessibility, adolescents, children, disability, learning | Adaptability,User profile,Computer science,Reflex,Human–computer interaction,Device Camera,Adaptive learning,Multimedia | Conference |
ISBN | Citations | PageRank |
978-1-4503-6673-1 | 0 | 0.34 |
References | Authors | |
3 | 5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Mirko Gelsomini | 1 | 120 | 19.79 |
Micol Spitale | 2 | 2 | 7.14 |
Eleonora Aida Beccaluva | 3 | 0 | 3.38 |
Leonardo Viola | 4 | 0 | 0.68 |
Franca Garzotto | 5 | 1245 | 203.98 |