Phygital interfaces for people with intellectual disability: an exploratory study at a social care center | 0 | 0.34 | 2021 |
Embodied Learning in Immersive Smart Spaces | 1 | 0.34 | 2020 |
Engaging Persons with Neuro-Developmental Disorder with a Plush Social Robot | 0 | 0.34 | 2019 |
Magika, a Multisensory Environment for Play, Education and Inclusion. | 0 | 0.34 | 2019 |
Reflex: adaptive learning beyond the screen | 0 | 0.34 | 2019 |
WIYE: building a corpus of children's audio and video recordings with a story-based app | 0 | 0.34 | 2019 |
GENIEL: an auto-generative intelligent interface to empower learning in a multi-sensory environment | 0 | 0.34 | 2019 |
Meeting the needs of people with neuro-developmental disorder through a phygital approach | 0 | 0.34 | 2019 |
Ele - A Conversational Social Robot For Persons With Neuro-Developmental Disorders | 0 | 0.34 | 2019 |
Emotify: emotional game for children with autism spectrum disorder based-on machine learning | 0 | 0.34 | 2019 |
Building Community: Report on KidRec Workshop on Children and Recommender Systems at RecSys 2017. | 1 | 0.48 | 2018 |
Abbot: A Smart Toy Motivating Children To Become Outdoor Explorers | 0 | 0.34 | 2018 |
Puffy, a Friendly Inflatable Social Robot. | 0 | 0.34 | 2018 |
Magic Room: A Smart Space for Children with Neurodevelopmental Disorder. | 2 | 0.39 | 2018 |
Improving Museum Accessibility through Storytelling in Wearable Immersive Virtual Reality | 0 | 0.34 | 2018 |
Reflex: Learning Beyond the Screen in a Simple, Fun, and Affordable Way. | 0 | 0.34 | 2018 |
IDROPO, A Hydroponic Planting System to Teach Gardening Through Play. | 0 | 0.34 | 2018 |
Exploring Engagement With Robots Among Persons With Neurodevelopmental Disorders | 0 | 0.34 | 2017 |
Creating Social Stories as Wearable Hyper-Immersive Virtual Reality Experiences for Children with Neurodevelopmental Disorders. | 2 | 0.39 | 2017 |
Telling Stories to Robots: The Effect of Backchanneling on a Child's Storytelling. | 18 | 1.06 | 2017 |
Engaging Children as a Storyteller: Backchanneling Models for Social Robots. | 1 | 0.37 | 2017 |
Polipo: a Tangible Toy for Children with Neurodevelopmental Disorders. | 4 | 0.44 | 2017 |
KidRec: Children & Recommender Systems: Workshop Co-located with ACM Conference on Recommender Systems (RecSys 2017) | 0 | 0.34 | 2017 |
Puffy - an Inflatable Mobile Interactive Companion for Children with Neurodevelopmental Disorders. | 2 | 0.39 | 2017 |
Designing a Robot Companion for Children with Neuro-Developmental Disorders. | 0 | 0.34 | 2017 |
Backchannel opportunity prediction for social robot listeners. | 0 | 0.34 | 2017 |
Puffy — An inflatable robotic companion for pre-schoolers | 0 | 0.34 | 2017 |
Wearable Immersive Virtual Reality for Children with Disability: a Case Study. | 5 | 0.67 | 2017 |
WAYZ: A Co-designed Touch-Ready Game for Children with Special Needs to Assess and Improve Visual Perception Skills | 0 | 0.34 | 2017 |
XOOM: An End-User Development Tool for Web-Based Wearable Immersive Virtual Tours. | 0 | 0.34 | 2017 |
Playful interaction with Teo, a Mobile Robot for Children with Neurodevelopmental Disorders. | 0 | 0.34 | 2016 |
Wearable Immersive Storytelling for Disabled Children. | 6 | 0.65 | 2016 |
Dolphin Sam: A Smart Pet for Children with Intellectual Disability. | 4 | 0.44 | 2016 |
A Huggable, Mobile Robot For Developmental Disorder Interventions In A Multi-Modal Interaction Space | 5 | 0.49 | 2016 |
An Affordable Virtual Reality Learning Framework for Children with Neuro-Developmental Disorder. | 6 | 0.79 | 2016 |
Monitoring and Adaptation in Smart Spaces for Disabled Children. | 1 | 0.35 | 2016 |
Using Brain Signals in Adaptive Smart Spaces for Disabled Children. | 3 | 0.46 | 2016 |
Playful Supervised Smart Spaces (P3S) -- A Framework for Designing, Implementing and Deploying Multisensory Play Experiences for Children with Special Needs | 3 | 0.50 | 2015 |
Designing motion-based activities to engage students with autism in classroom settings | 14 | 0.60 | 2015 |
Blending robots and full-body interaction with large screens for children with intellectual disability | 3 | 0.41 | 2015 |
Designing and evaluating touchless playful interaction for ASD children | 26 | 1.66 | 2014 |
From desktop to touchless interfaces: a model based approach | 2 | 0.36 | 2014 |
Motion-based touchless interaction for ASD children: a case study | 9 | 0.67 | 2014 |
Integrating human-robot and motion-based touchless interaction for children with intellectual disability | 2 | 0.45 | 2014 |