Abstract | ||
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When engaged in communication, people often rely on pointing gestures to refer to out-of-reach content. However, observers frequently misinterpret the target of a pointing gesture. Previous research suggests that to perform a pointing gesture, people place the index finger on or close to a line connecting the eye to the referent, while observers interpret pointing gestures by extrapolating the referent using a vector defined by the arm and index finger. In this paper we present Warping Deixis, a novel approach to improving the perception of pointing gestures and facilitate communication in collaborative Extended Reality environments. By warping the virtual representation of the pointing individual, we are able to match the pointing expression to the observer's perception. We evaluated our approach in a co-located side by side virtual reality scenario. Results suggest that our approach is effective in improving the interpretation of pointing gestures in shared virtual environments.
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Year | DOI | Venue |
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2019 | 10.1145/3290605.3300838 | CHI |
Keywords | Field | DocType |
body warping, collaboration, deixis, pointing gestures | Index finger,Image warping,Virtual reality,Virtual representation,Computer science,Gesture,Referent,Human–computer interaction,Deixis,Perception | Conference |
ISBN | Citations | PageRank |
978-1-4503-5970-2 | 1 | 0.35 |
References | Authors | |
0 | 5 |
Name | Order | Citations | PageRank |
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Maurício Sousa | 1 | 51 | 7.52 |
Rafael Kuffner dos Anjos | 2 | 12 | 8.79 |
Daniel Mendes | 3 | 73 | 12.97 |
Mark Billinghurst | 4 | 5357 | 542.78 |
Joaquim A. Jorge | 5 | 1008 | 81.51 |