Title
Creativity In The Acquisition Of Computational Thinking
Abstract
Many worldwide initiatives consider both creativity and computational thinking as crucial skills for future citizens, making them a priority for today's learners. We studied the associations between these two constructs among middle school students (N = 57), considering two types of creativity: a general creative thinking, and a specific computational creativity. We did so using learning analytics, specifically, by operationalizing a log-based assessment of computational creativity. We find some evidence for an association between Computational Creativity and Computational Thinking: Demonstrating originality in an early stage of the game is associated with succeeding in this stage relatively easily, however negatively associated with progressing farther in the game. We also find that Computational Creativity is better explained by a state- rather than a trait-model. No associations were found between Creative Thinking and Computational Thinking. Furthermore, we find some striking associations between the two measures of creativity.
Year
DOI
Venue
2019
10.1080/10494820.2019.1610451
INTERACTIVE LEARNING ENVIRONMENTS
Keywords
Field
DocType
Creativity, computational thinking, computer-aided instruction, game-based learning, learning analytics, log analysis, middle school
Computer-Assisted Instruction,Computer aided instruction,Learning analytics,Computer science,Computational thinking,Creative thinking,Creativity,Multimedia,Game based learning
Journal
Volume
Issue
ISSN
27
5-6
1049-4820
Citations 
PageRank 
References 
1
0.35
0
Authors
6
Name
Order
Citations
PageRank
Arnon Hershkovitz110613.39
Raquel Sitman210.35
Rotem Israel-Fishelson310.35
Andoni Eguíluz433.22
Pablo Garaizar5258.48
Mariluz Guenaga6169.13