Title
Towards A Framework On Accessible And Social Vr In Education
Abstract
In this extended abstract, we argue that for virtual reality to be a successful tool in social learning spaces (e.g. classrooms or museums) we must also look outside the virtual reality literature to provide greater focus on accessible and social collaborative content. We explore work within Computer Supported Collaborative Learning (CSCL) and social VR domains to move towards developing a design framework for socio-educational VR. We also briefly describe our work-in-progress application framework, Circles, including these features in WebVR.
Year
DOI
Venue
2019
10.1109/VR.2019.8798100
2019 26TH IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR)
Keywords
Field
DocType
Virtual Reality, multi-device, multi-user, WebVR, interaction techniques, education, collaboration, CLSL
Virtual reality,Design framework,Multi device,Computer science,Simulation,Human–computer interaction,Social learning,Human-centered computing,Application framework,Computer-supported collaborative learning,Multi-user
Conference
Citations 
PageRank 
References 
0
0.34
0
Authors
3
Name
Order
Citations
PageRank
Anthony Scavarelli110.68
Ali Arya211020.31
Robert J. Teather332933.04