Title
Circles: exploring multi-platform accessible, socially scalable VR in the classroom
Abstract
In this paper, we describe a work-in-progress VR platform for education called Circles, as well as its associated background motivations, and relevant related work. We highlight the platform's experiential learning opportunities, but also its contributions towards developing socially scalable interactions to enhance collaborative learning and increased VR accessibility by supporting multiple virtual reality platforms (desktop, mobile, and HMD). We also briefly discuss some pilot studies around the development of three virtual environments highlighting the story of Canadian civil rights pioneer Viola Desmond through explorative narrative.
Year
DOI
Venue
2019
10.1109/GEM.2019.8897532
2019 IEEE Games, Entertainment, Media Conference (GEM)
Keywords
DocType
ISBN
virtual reality,learning,collaboration,multi-user,multi-platform,accessibility
Conference
978-1-7281-2405-6
Citations 
PageRank 
References 
0
0.34
0
Authors
3
Name
Order
Citations
PageRank
Anthony Scavarelli100.34
Ali Arya211020.31
Robert J. Teather332933.04