Abstract | ||
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In this survey, we explore Virtual Reality and Augmented Reality within social learning spaces, such as classrooms and museums, while also extending into relevant social interaction concepts found within more reality-based and social immersive media frameworks. To provide a foundation for our findings we explore properties and interactions relevant to educational use in social learning spaces; in addition to several learning theories such as constructivism, social cognitive theory, connectivism, and activity theory, within a CSCL lens, to build a theoretical foundation for future virtual reality/augmented reality educational frameworks. Several virtual reality/augmented reality examples for learning are explored, and several promising areas to further research, such as a greater focus on accessibility, the interplay between the physical and virtual environments, and suggestions for updated learning theory foundations, are proposed. |
Year | DOI | Venue |
---|---|---|
2021 | 10.1007/s10055-020-00444-8 | VIRTUAL REALITY |
Keywords | DocType | Volume |
Virtual reality, Augmented reality, Mixed reality, Multi-user, Collaborative, Education, Social learning spaces | Journal | 25 |
Issue | ISSN | Citations |
1 | 1359-4338 | 2 |
PageRank | References | Authors |
0.37 | 0 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Anthony Scavarelli | 1 | 2 | 0.37 |
Ali Arya | 2 | 110 | 20.31 |
Robert J. Teather | 3 | 329 | 33.04 |