Title
Assessing Implicit Computational Thinking In Zoombinis Puzzle Gameplay
Abstract
There has been growing interest in assessing computational thinking (CT) across diverse learners beyond the traditional forms of tests and assignments. Learning games offer the potential for innovative, stealth assessments of students? implicit learning from gameplay behaviors. This paper reports on the measurement of implicit CT practices demonstrated by upper elementary- and middle-school students as they play the CT learning game Zoombinis. The process of using the gameplay log data to build valid automated detectors of students? implicit CT practices is discussed. Findings from this study provide implications for analyzing gameplay behaviors at scale, leading to the development of models for the assessment of implicit STEM learning.
Year
DOI
Venue
2021
10.1016/j.chb.2021.106707
COMPUTERS IN HUMAN BEHAVIOR
Keywords
DocType
Volume
Implicit learning, Computational thinking, Learning games, Classification algorithms
Journal
120
ISSN
Citations 
PageRank 
0747-5632
0
0.34
References 
Authors
0
7