Title
CoolMoves: User Motion Accentuation in Virtual Reality
Abstract
AbstractCurrent Virtual Reality (VR) systems are bereft of stylization and embellishment of the user's motion - concepts that have been well explored in animations for games and movies. We present CooIMoves, a system for expressive and accentuated full-body motion synthesis of a user's virtual avatar in real-time, from the limited input cues afforded by current consumer-grade VR systems, specifically headset and hand positions. We make use of existing motion capture databases as a template motion repository to draw from. We match similar spatio-temporal motions present in the database and then interpolate between them using a weighted distance metric. Joint prediction probability is then used to temporally smooth the synthesized motion, using human motion dynamics as a prior. This allows our system to work well even with very sparse motion databases (e.g., with only 3-5 motions per action). We validate our system with four experiments: a technical evaluation of our quantitative pose reconstruction and three additional user studies to evaluate the motion quality, embodiment and agency.
Year
DOI
Venue
2021
10.1145/3463499
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies
DocType
Volume
Issue
Journal
5
2
Citations 
PageRank 
References 
0
0.34
0
Authors
5
Name
Order
Citations
PageRank
Karan Ahuja1289.13
Eyal Ofek21865106.07
Mar Gonzalez-Franco316920.04
Christian Holz487856.58
Andrew D. Wilson55065362.19