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CRISTINA MANRESA-YEE
Author Info
Open Visualization
Name
Affiliation
Papers
CRISTINA MANRESA-YEE
Univ Balear Isl, Comp Graph Vis & Artificial Intelligence Grp, Palma De Mallorca, Balearic Island, Spain
47
Collaborators
Citations
PageRank
68
120
20.73
Referers
Referees
References
225
827
438
Search Limit
100
827
Publications (47 rows)
Collaborators (68 rows)
Referers (100 rows)
Referees (100 rows)
Title
Citations
PageRank
Year
Computing Technologies For Wellness
0
0.34
2021
Aprehab: A Methodology For Serious Games Design Oriented To Psychomotor Rehabilitation In Children With Hearing Impairments
0
0.34
2021
Multimedia And Human-Computer Interaction (Interaccion 2018) [Si 1141t]
0
0.34
2020
Towards a Model for Implicit Evaluation in the Wild on a Large Scale
0
0.34
2019
Therapeutic Exercise Based on Videogames to Improve Neck Pain
0
0.34
2019
Mobile accessibility: natural user interface for motion-impaired users
0
0.34
2019
Vibrotactile and vibroacoustic communications: pairs in interaction and play - an interactive structure and bodies in an urban environment.
0
0.34
2018
Scoping Review of Systems to Train Psychomotor Skills in Hearing Impaired Children.
0
0.34
2018
Validation of methodological proposal for serious games design oriented to psychomotor rehabilitation in children with hearing impairment.
0
0.34
2018
Reflections on ESM in the Wild: the Case of a Mobile Head-Gesture Game.
0
0.34
2018
Sensations on the Body: Varying Duration, Overlap, Ratios and Placement on Dynamic Vibrotactile Patterns.
1
0.36
2018
Juego serio para entrenar habilidades auditivas en niños con discapacidad auditiva.
0
0.34
2018
Head-tracking interfaces on mobile devices: Evaluation using Fitts' law and a new multi-directional corner task for small displays.
0
0.34
2018
Vibrotactile and vibroacoustic interventions into health and well-being.
1
0.35
2018
Ley de Fitts: Sobre el Cálculo del Rendimiento y Tareas No ISO.
0
0.34
2018
Proposal of a model for the analysis of requirements and activities for the design of interactive experiences aimed at the psychomotor rehabilitation of children with hearing impairments.
1
0.39
2017
Evaluating fitts' law performance with a non-ISO task.
1
0.37
2017
Game to develop rhythm and coordination in children with hearing impairments.
2
0.41
2017
Validation of navigation guidelines for improving usability in the mobile web.
3
0.38
2017
Serious game to train auditory discrimination and identification in children with hearing impairments.
0
0.34
2017
Designing an accessible low-cost interactive multi-touch surface
1
0.36
2016
Review of systems to train psychomotor skills in hearing impaired children
0
0.34
2016
Principles of Design for Serious Games to Teaching of Literacy for Children with Hearing Disabilities.
1
0.41
2016
Interactive Systems Proposal for Psychomotor Rehabilitation in Hearing Impaired Children.
0
0.34
2016
A Robust Camera-Based Interface for Mobile Entertainment.
5
0.46
2016
Mobile Accessibility: A Head-tracker for Users with Motor Disabilities.
0
0.34
2016
First Insights with a Vibrotactile Interface for Children with Multiple Disabilities
4
0.41
2015
CamScan, an Application to Identify Everyday Objects for Users with Vision Impairments
0
0.34
2015
Face Me! Head-Tracker Interface Evaluation on Mobile Devices
7
0.56
2015
Designing a Vibrotactile Language for a Wearable Vest
5
0.45
2015
Vibrotactile Vest and The Humming Wall: I like the hand down my spine
2
0.37
2015
Observing the use of an input device for rehabilitation purposes
1
0.35
2014
A Vibrotactile Interface to Motivate Movement for Children with Severe to Profound Disabilities
2
0.45
2014
Let me Listen to Poetry, Let me See Emotions.
0
0.34
2014
A Usability Study Case of a Vision-Based Gesture Interface
1
0.40
2014
Analyzing the Importance of Marking Links to Special Targets in Mobile Web
0
0.34
2014
From a Serious Training Simulator for Ship Maneuvering to an Entertainment Simulator.
0
0.34
2014
Design recommendations for camera-based head-controlled interfaces that replace the mouse for motion-impaired users
8
0.55
2014
Finding Optimal Strategies In Tennis From Video Sequences
0
0.34
2013
A tennis training application using 3d gesture recognition
0
0.34
2012
An avatar acceptance study for home automation scenarios
0
0.34
2012
A study of the human-system interface complexity sources in wastewater treatment plants
0
0.34
2012
User experience to improve the usability of a vision-based interface
13
0.96
2010
Experiences using a hands-free interface
13
1.08
2008
Hands-free vision-based interface for computer accessibility
35
1.96
2008
Real-Time Facial Expression Recognition for Natural Interaction
7
0.67
2007
Towards hands-free interfaces based on real-time robust facial gesture recognition
6
0.60
2006
1