Name
Papers
Collaborators
A. MELONIO
35
31
Citations 
PageRank 
Referers 
70
14.43
104
Referees 
References 
312
224
Search Limit
100312
Title
Citations
PageRank
Year
Reflection and awareness in the design process: children ideating, programming and prototyping smart objects00.342021
A Toolkit and Lessons for Designing Smart Things with Children for Outdoor Environments.00.342021
Towards Making Children Independent in Design00.342020
Engaging Pre-teens in Ideating and Programming Smart Objects Through Play.00.342020
Children's Beliefs and Understanding of Smart Objects - An Exploratory Study.00.342020
From Turntalk To Classtalk: The Emergence Of Tangibles For Class Conversations In Primary School Classrooms20.362020
Turn taking with turn-talk in group: Actions and reflections with children and teachers20.362019
A Board Game and a Workshop for Co-creating Smart Nature Ecosystems.00.342019
Designing the internet of tangible things for outdoors environments with university students00.342019
A Board-Game for Co-Designing Smart Nature Environments in Workshops with Children.00.342019
Research on Making Nature Smart with Children.00.342019
Investigating Class Conversations With Classtalk A Study With Tangible Object Prototypes In A Primary School10.352018
It Takes Two, Baby: Style and Tangibles for Recommending and Interacting with Videos.00.342018
Evolving Tangibles for Children's Social Learning through Conversations: Beyond TurnTalk.20.372018
Prototyping for Investigating Affective Objects with and for Children.00.342018
Gamified probes for cooperative learning: a case study.80.542017
Children's emotions and quality of products in participatory game design.60.652017
The Participatory Design Process of Tangibles for Children's Socio-Emotional Learning.20.382017
Design of IoT Tangibles for Primary Schools: A Case Study20.422017
The Design of a Smart Tray with Its Canteen Users - A Formative Study.00.342017
Guidelines for Participatory Design of Digital Games in Primary School.00.342016
Supporting Children in Mastering Temporal Relations of Stories: The TERENCE Learning Approach10.352016
From Game Design with Children to Game Development with University Students: What Issues Come Up?10.362015
"There Is No Rose Without A Thorn": An Assessment of a Game Design Experience for Children70.552015
PALX: Player and Learner Experience Design: Can We Design for Both?00.342015
Gamify Your Field Studies for Learning about Your Learners10.362014
Towards tangible gamified co-design at school: two studies in primary schools110.852014
Many Children and Short Project Timing: How TERENCE Harmonized These Conflicting Requirements00.342014
Gamified children universities: an exploratory study00.342014
Gamified co-design with cooperative learning120.832014
Gamified co-design with cooperative learning at school00.342014
Game-based Co-design of Games for Learning with Children and Teachers: Research Goals and a Study.20.472013
The Learners' User Classes in the TERENCE Adaptive Learning System30.432012
The User Classes Building Process in a TEL Project60.692012
Visual Representations of Narratives for Poor Comprehenders10.362012