Meaningful Choice In Strategic Unit Selection: A Case Study Of Unit Rankings In Starcraft Ii | 0 | 0.34 | 2018 |
Orthogonal analysis of StarCraft II for game balance. | 0 | 0.34 | 2017 |
Evaluating sensor placement and modality for activity recognition in active games. | 0 | 0.34 | 2017 |
Deterministic procedural generation of mesh detail through gradient tiling. | 0 | 0.34 | 2017 |
Use of a biologically adapted reaction-diffusion model to generate hair properties for synthetic creatures. | 0 | 0.34 | 2017 |
On the fast Lanczos method for computation of eigenvalues of Hankel matrices using multiprecision arithmetics. | 0 | 0.34 | 2016 |
Evaluating Locality Sensitive Hashing for Matching Partial Image Patches in a Social Media Setting. | 1 | 0.40 | 2014 |
Identifying annotations for adventure game generation from fiction text | 0 | 0.34 | 2010 |
Minimum spanning trees for valley and ridge characterization in digital elevation maps | 1 | 0.36 | 2010 |
Simulating crowd phenomena in African markets | 1 | 0.38 | 2009 |
Flock Inspired Area Coverage Using Wireless Boid-Like Sensor Agents | 1 | 0.40 | 2008 |
The relationship between emergence of the shortest path and information value using ant-like agents | 0 | 0.34 | 2008 |
Evaluating and improving morpho-syntactic classification over multiple corpora using pre-trained, "off-the-shelf", parts-of-speech tagging tools. | 0 | 0.34 | 2008 |
Proceedings of the 5th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa, Afrigraph 2007, Grahamstown, South Africa, October 29-31, 2007 | 24 | 1.32 | 2007 |
Mechanisms for multimodality: taking fiction to another dimension | 0 | 0.34 | 2007 |
A probabilistic movement model for shortest path formation in virtual ant-like agents | 4 | 0.48 | 2007 |
Animated feather coats using field lines | 1 | 0.36 | 2007 |
Constraint-based conversion of fiction text to a time-based graphical representation | 3 | 0.42 | 2007 |
Implementing the "GrabCut" segmentation technique as a plugin for the GIMP | 1 | 0.61 | 2006 |
The identification of mammalian species through the classification of hair patterns using image pattern recognition | 2 | 0.79 | 2006 |
Graph matching with subdivision surfaces for texture synthesis on surfaces | 2 | 0.41 | 2006 |
Procedural modeling facilities for hierarchical object generation | 2 | 0.39 | 2006 |
Duplicating road patterns in south african informal settlements using procedural techniques | 9 | 0.70 | 2006 |
Modelling and rendering techniques for African hairstyles | 3 | 0.44 | 2004 |
Kaleidoscope configurations for reflectance measurement | 3 | 0.39 | 2004 |
Rendering optimisations for stylised sketching | 2 | 0.37 | 2003 |
A lightwave 3D plug-in for modeling long hair on virtual humans | 3 | 0.43 | 2003 |
Simulation and visualization of fire using extended lindenmayer systems | 3 | 0.48 | 2003 |
Realistic autonomous fish for virtual reality | 0 | 0.34 | 2003 |
Geometric Approximations Towards Free Specular Comic Shading | 4 | 0.51 | 2002 |
Proceedings of the 1st International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa, Afrigraph 2001, Camps Bay, Cape Town, South Africa, November 5-7, 2001 | 21 | 2.30 | 2001 |
Experiences in porting a virtual reality system to Java | 2 | 0.39 | 2001 |
Implementation and applications of the distortion operator | 0 | 0.34 | 2001 |
From virtual to physical reality with paper folding | 2 | 0.39 | 2000 |
Building the second generation of parallel/distributed virtual reality systems | 2 | 0.58 | 1997 |
Analytical Simulation for Performance Analysis of Distributed Virtual Reality Systems | 0 | 0.34 | 1997 |