Title
Text Entry in Immersive Head-Mounted Display-Based Virtual Reality Using Standard Keyboards
Abstract
We study the performance and user experience of two popular mainstream text entry devices, desktop keyboards and touchscreen keyboards, for use in Virtual Reality (VR) applications. We discuss the limitations arising from limited visual feedback, and examine the efficiency of different strategies of use. We analyze a total of 24 hours of typing data in VR from 24 participants and find that novice users are able to retain about 60% of their typing speed on a desktop keyboard and about 40-45% of their typing speed on a touchscreen keyboard. We also find no significant learning effects, indicating that users can transfer their typing skills fast into VR. Besides investigating baseline performances, we study the position in which keyboards and hands are rendered in space. We find that this does not adversely affect performance for desktop keyboard typing and results in a performance trade-off for touchscreen keyboard typing.
Year
DOI
Venue
2018
10.1109/VR.2018.8446059
2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
Keywords
DocType
Volume
H.5.2: [User Interfaces - Input devices and strategies.]
Conference
abs/1802.00626
ISBN
Citations 
PageRank 
978-1-5386-3366-3
11
0.50
References 
Authors
28
6
Name
Order
Citations
PageRank
Jens Grubert126626.98
Lukas Witzani2251.61
Eyal Ofek31865106.07
Michel Pahud436723.00
Matthias Kranz544237.93
Per Ola Kristensson6131791.21