Abstract | ||
---|---|---|
Physical keyboards are common peripherals for personal computers and are efficient standard text entry devices. Recent research has investigated how physical keyboards can be used in immersive head-mounted display-based Virtual Reality (VR). So far, the physical layout of keyboards has typically been transplanted into VR for replicating typing experiences in a standard desktop environment. In this... |
Year | DOI | Venue |
---|---|---|
2019 | 10.1109/TVCG.2019.2932239 | IEEE Transactions on Visualization and Computer Graphics |
Keywords | Field | DocType |
Keyboards,Visualization,Virtual reality,Sensors,Tracking,Password,Task analysis | USable,Computer vision,Virtual reality,Computer science,Input/output,Human–computer interaction,Password,Immersion (virtual reality),Artificial intelligence,Macro,Window manager,Text processing | Journal |
Volume | Issue | ISSN |
25 | 11 | 1077-2626 |
Citations | PageRank | References |
4 | 0.65 | 30 |
Authors | ||
12 |
Name | Order | Citations | PageRank |
---|---|---|---|
Daniel Schneider | 1 | 16 | 4.18 |
Alexander Otte | 2 | 19 | 4.16 |
Travis Gesslein | 3 | 16 | 3.51 |
Philipp Gagel | 4 | 10 | 2.74 |
Bastian Kuth | 5 | 4 | 0.65 |
Mohamad Shahm Damlakhi | 6 | 4 | 0.65 |
Oliver Dietz | 7 | 4 | 0.65 |
Eyal Ofek | 8 | 1865 | 106.07 |
Michel Pahud | 9 | 367 | 23.00 |
Per Ola Kristensson | 10 | 1317 | 91.21 |
Jörg Müller | 11 | 1468 | 74.17 |
Jens Grubert | 12 | 266 | 26.98 |