Quantifying the Effects of Working in VR for One Week | 0 | 0.34 | 2022 |
Quantifying the Effects of Working in VR for One Week | 0 | 0.34 | 2022 |
Understanding user performance of acquiring targets with motion-in-depth in virtual reality | 0 | 0.34 | 2022 |
Gesture Spotter: A Rapid Prototyping Tool for Key Gesture Spotting in Virtual and Augmented Reality Applications | 0 | 0.34 | 2022 |
KWickChat: A Multi-Turn Dialogue System for AAC Using Context-Aware Sentence Generation by Bag-of-Keywords | 0 | 0.34 | 2022 |
Supporting Playful Rehabilitation in the Home using Virtual Reality Headsets and Force Feedback Gloves | 0 | 0.34 | 2022 |
Investigating Positive and Negative Qualities of Human-in-the-Loop Optimization for Designing Interaction Techniques | 0 | 0.34 | 2022 |
Mining, Analyzing, And Modeling Text Written On Mobile Devices | 0 | 0.34 | 2021 |
Simulating Realistic Human Motion Trajectories of Mid-Air Gesture Typing | 1 | 0.35 | 2021 |
Investigating the Accessibility of Crowdwork Tasks on Mechanical Turk | 0 | 0.34 | 2021 |
Supporting Iterative Virtual Reality Analytics Design and Evaluation by Systematic Generation of Surrogate Clustered Datasets | 0 | 0.34 | 2021 |
Exploring Gestural Input For Engineering Surveys Of Real-Life Structures In Virtual Reality Using Photogrammetric 3d Models | 0 | 0.34 | 2021 |
Design and Analysis of Intelligent Text Entry Systems with Function Structure Models and Envelope Analysis | 0 | 0.34 | 2021 |
Understanding, Detecting and Mitigating the Effects of Coactivations in Ten-Finger Mid-Air Typing in Virtual Reality | 1 | 0.35 | 2021 |
Accuracy Evaluation of Touch Tasks in Commodity Virtual and Augmented Reality Head-Mounted Displays | 3 | 0.36 | 2021 |
Complex Interaction as Emergent Behaviour: Simulating Mid-Air Virtual Keyboard Typing using Reinforcement Learning | 0 | 0.34 | 2021 |
Supporting Physical And Mental Health Rehabilitation At Home With Virtual Reality Headsets And Force Feedback Gloves | 0 | 0.34 | 2021 |
Gesture Knitter: A Hand Gesture Design Tool for Head-Mounted Mixed Reality Applications | 1 | 0.35 | 2021 |
Investigating Remote Tactile Feedback for Mid-Air Text-Entry in Virtual Reality | 0 | 0.34 | 2020 |
Bayesian Methods in Interaction Design (Tutorial) | 0 | 0.34 | 2020 |
Ticker: An Adaptive Single-Switch Text Entry Method for Visually Impaired Users. | 0 | 0.34 | 2019 |
An Evaluation Of Discrete And Continuous Mid-Air Loop And Marking Menu Selection In Optical See-Through Hmds | 1 | 0.34 | 2019 |
Crowdworker Economics in the Gig Economy. | 0 | 0.34 | 2019 |
Computational Modeling in Human-Computer Interaction. | 0 | 0.34 | 2019 |
Performance Envelopes of Virtual Keyboard Text Input Strategies in Virtual Reality | 0 | 0.34 | 2019 |
Computational Interaction with Bayesian Methods. | 0 | 0.34 | 2019 |
VelociWatch - Designing and Evaluating a Virtual Keyboard for the Input of Challenging Text. | 2 | 0.36 | 2019 |
Effects of Depth Layer Switching between an Optical See-Through Head-Mounted Display and a Body-Proximate Display. | 4 | 0.52 | 2019 |
ReconViguRation: Reconfiguring Physical Keyboards in Virtual Reality. | 4 | 0.65 | 2019 |
The Impact of Word, Multiple Word, and Sentence Input on Virtual Keyboard Decoding Performance | 1 | 0.35 | 2018 |
Text Entry in Immersive Head-Mounted Display-Based Virtual Reality Using Standard Keyboards | 11 | 0.50 | 2018 |
Computational Interaction: Theory and Practice. | 0 | 0.34 | 2018 |
eystrokes. | 0 | 0.34 | 2018 |
Inattention-Management Middleware For Human-In-The-Loop Multi-Display Applications | 0 | 0.34 | 2018 |
Effects of Hand Representations for Typing in Virtual Reality | 11 | 0.66 | 2018 |
The Office of the Future: Virtual, Portable and Global. | 8 | 0.42 | 2018 |
A Review of User Interface Design for Interactive Machine Learning. | 10 | 0.54 | 2018 |
The Statistical Model for Ticker, an Adaptive Single-Switch Text-Entry Method for Visually Impaired Users. | 0 | 0.34 | 2018 |
Neural Networks for Text Correction and Completion in Keyboard Decoding. | 1 | 0.36 | 2017 |
Computational Approaches to Interaction Design. | 0 | 0.34 | 2017 |
Design Strategies for Efficient Access to Mobile Device Users via Amazon Mechanical Turk. | 0 | 0.34 | 2017 |
Inviscid Text Entry and Beyond. | 0 | 0.34 | 2016 |
What's Hot in Intelligent User Interfaces. | 0 | 0.34 | 2016 |
Dexmo: An Inexpensive and Lightweight Mechanical Exoskeleton for Motion Capture and Force Feedback in VR. | 38 | 1.46 | 2016 |
Next-Generation Text Entry. | 5 | 0.40 | 2015 |
Performance and User Experience of Touchscreen and Gesture Keyboards in a Lab Setting and in the Wild | 18 | 0.61 | 2015 |
Differentiation of online text-based advertising and the effect on users' click behavior | 2 | 0.36 | 2015 |
Aiding programmers using lightweight integrated code visualization. | 2 | 0.37 | 2015 |
Understanding the effects of code presentation. | 0 | 0.34 | 2015 |
Text Entry on the Edge | 3 | 0.41 | 2015 |