Abstract | ||
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Virtual Reality (VR) has the potential to support mobile knowledge workers by complementing traditional input devices with a large three-dimensional output space and spatial input. Previous research on supporting VR knowledge work explored domains such as text entry using physical keyboards and spreadsheet interaction using combined pen and touch input. Inspired by such work, this paper probes the... |
Year | DOI | Venue |
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2022 | 10.1109/TVCG.2022.3150474 | IEEE Transactions on Visualization and Computer Graphics |
Keywords | DocType | Volume |
Three-dimensional displays,Task analysis,Mobile handsets,Visualization,Animation,Usability,Shape | Journal | 28 |
Issue | ISSN | Citations |
5 | 1077-2626 | 3 |
PageRank | References | Authors |
0.37 | 0 | 12 |
Name | Order | Citations | PageRank |
---|---|---|---|
Verena Biener | 1 | 12 | 2.85 |
Travis Gesslein | 2 | 16 | 3.51 |
Daniel Schneider | 3 | 16 | 4.18 |
Felix Kawala | 4 | 3 | 0.37 |
Alexander Otte | 5 | 19 | 4.16 |
Per Ola Kristensson | 6 | 1317 | 91.21 |
Michel Pahud | 7 | 367 | 23.00 |
Eyal Ofek | 8 | 1865 | 106.07 |
Cuauhtli Campos | 9 | 6 | 1.41 |
Matjaž Kljun | 10 | 7 | 2.23 |
Klen Copic Pucihar | 11 | 26 | 11.20 |
Jens Grubert | 12 | 266 | 26.98 |