Name
Papers
Collaborators
LUCIANO GAMBERINI
94
244
Citations 
PageRank 
Referers 
368
49.76
991
Referees 
References 
1908
873
Search Limit
1001000
Title
Citations
PageRank
Year
The Influence of Gaming Experience, Gender and Other Individual Factors on Robot Teleoperations in VR00.342022
How to get away with cyberattacks: An argumentative approach to cyberattacks’ legitimization by common users00.342022
Sustainable, empowering and emotional interactive multimedia00.342021
IoT as Non-Phaarmaceutical Interventions for the Safety of Living Environments in COVID-19 Pandemic Age00.342021
Facing With Collaborative Robots: The Subjective Experience In Senior And Younger Workers00.342021
Augmented Reality as a research tool: investigating cognitive-motor dual-task during outdoor navigation00.342021
Automation and Creativity: A Case Study of DJs' and VJs' Ambivalent Positions on Automated Visual Software00.342020
Spotting faked 5 stars ratings in E-Commerce using mouse dynamics00.342020
Developing hand-worn input and haptic support for real-world target finding00.342019
Integrating neurophysiologic relevance feedback in intent modeling for information retrieval30.452019
Integrating kitchen appliances to improve food quality and sustainability: the SIAF project00.342019
User Experience and Perceived Usability of Traditional and Multimodal Interfaces for Scientific Information Seeking.00.342019
An enriched visit to the botanical garden: co-designing tools and contents00.342019
Transparency Heuristic: Effect Of Implicitness Of Online Data Acquisition On Sensitivity Perception00.342019
Engaging the Audience with Biased News - An Exploratory Study on Prejudice and Engagement.00.342019
VOICE Actuated Control Systems (VACS) for Accessible and Assistive Smart Homes. A Preliminary Investigation on Accessibility and User Experience with Disabled Users.00.342019
How Would Do that? An Agile Elicitation Technique to Explore Users' Spontaneous Gestural Commands.00.342019
Interweaving Visual And Audio-Haptic Augmented Reality For Urban Exploration00.342018
Employee-Driven Innovation for Improving Working Practices: Preliminary Findings from a Case Study00.342018
How Robots Impact Students' Beliefs about Their Learning Skills.00.342018
Investigating Proactive Search Support In Conversations50.432018
Designing and Testing Credibility: The Case of a Serious Game on Nightlife Risks.00.342018
How to analyze ambivalence when studying technology acceptance: The case of VJ software automation.00.342018
The Design, Implementation and Evaluation of a Mobile App for Supporting Older Adults in the Monitoring of Food Intake.00.342018
SearchBot: Supporting Voice Conversations with Proactive Search.00.342018
A Cyber Secured IoT - Fostering Smart Living and Safety of Fragile Individuals in Intelligent Environments.00.342018
Contextual Consistency as an Improvement to User Experience and System Transparency: The Case of a Vibrotactile Relaxation Device with Implicit Triggers.00.342017
A two-step, user-centered approach to personalized tourist recommendations00.342017
Overlaying social information: The effects on users' search and information-selection behavior.90.552017
Exploring gaze-adaptive features for interacting with multi-document visualizations00.342017
Type Me the Truth!: Detecting Deceitful Users via Keystroke Dynamics10.362017
Interactive multimedia content for older adults: the case of SeniorChannel.00.342017
The Persuasive Effect of Social Network Feedback on Mediated Communication: A Case Study in a Real Organization.00.342016
How Human-Mouse Interaction can Accurately Detect Faked Responses About Identity.10.362016
Towards a Definition of Symbiotic Relations Between Humans and Machines.00.342016
Special Issue On Interactive Persuasive Systems00.342016
Adaptive information density for augmented reality displays50.462016
Follow the vibes: A comparison between two tactile displays in a navigation task in the field.00.342016
Interactive Persuasive Systems: A Perspective On Theory And Evaluation90.702016
A Gamified Solution to Brief Interventions for Nightlife Well-Being.10.412016
Investigating Tactile Stimulation in Symbiotic Systems.00.342016
Designing a Willing-to-Use-in-Public Hand Gestural Interaction Technique for Smart Glasses.180.682016
Comparing Input Sensors in an Immersive Mixed-Reality Environment for Human-Computer Symbiosis.00.342015
Does Trigger Location Matter? The Influence of Localization and Motivation on the Persuasiveness of Mobile Purchase Recommendations30.412015
Involving Older Adults in Designing Interactive Technology: The Case of SeniorChannel10.362015
Padua Rehabilitation Tool: A Pilot Study on Patients with Dementia.00.342015
Developing a Symbiotic System for Scientific Information Seeking: The MindSee Project.00.342015
Psychological response to an emergency in virtual reality: Effects of victim ethnicity and emergency type on helping behavior and navigation.00.342015
A Wearable Multimodal Interface for Exploring Urban Points of Interest.70.452015
The role of location-based event browsers in collaborative behaviors: an explorative study10.352014
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