The Influence of Gaming Experience, Gender and Other Individual Factors on Robot Teleoperations in VR | 0 | 0.34 | 2022 |
How to get away with cyberattacks: An argumentative approach to cyberattacks’ legitimization by common users | 0 | 0.34 | 2022 |
Sustainable, empowering and emotional interactive multimedia | 0 | 0.34 | 2021 |
IoT as Non-Phaarmaceutical Interventions for the Safety of Living Environments in COVID-19 Pandemic Age | 0 | 0.34 | 2021 |
Facing With Collaborative Robots: The Subjective Experience In Senior And Younger Workers | 0 | 0.34 | 2021 |
Augmented Reality as a research tool: investigating cognitive-motor dual-task during outdoor navigation | 0 | 0.34 | 2021 |
Automation and Creativity: A Case Study of DJs' and VJs' Ambivalent Positions on Automated Visual Software | 0 | 0.34 | 2020 |
Spotting faked 5 stars ratings in E-Commerce using mouse dynamics | 0 | 0.34 | 2020 |
Developing hand-worn input and haptic support for real-world target finding | 0 | 0.34 | 2019 |
Integrating neurophysiologic relevance feedback in intent modeling for information retrieval | 3 | 0.45 | 2019 |
Integrating kitchen appliances to improve food quality and sustainability: the SIAF project | 0 | 0.34 | 2019 |
User Experience and Perceived Usability of Traditional and Multimodal Interfaces for Scientific Information Seeking. | 0 | 0.34 | 2019 |
An enriched visit to the botanical garden: co-designing tools and contents | 0 | 0.34 | 2019 |
Transparency Heuristic: Effect Of Implicitness Of Online Data Acquisition On Sensitivity Perception | 0 | 0.34 | 2019 |
Engaging the Audience with Biased News - An Exploratory Study on Prejudice and Engagement. | 0 | 0.34 | 2019 |
VOICE Actuated Control Systems (VACS) for Accessible and Assistive Smart Homes. A Preliminary Investigation on Accessibility and User Experience with Disabled Users. | 0 | 0.34 | 2019 |
How Would Do that? An Agile Elicitation Technique to Explore Users' Spontaneous Gestural Commands. | 0 | 0.34 | 2019 |
Interweaving Visual And Audio-Haptic Augmented Reality For Urban Exploration | 0 | 0.34 | 2018 |
Employee-Driven Innovation for Improving Working Practices: Preliminary Findings from a Case Study | 0 | 0.34 | 2018 |
How Robots Impact Students' Beliefs about Their Learning Skills. | 0 | 0.34 | 2018 |
Investigating Proactive Search Support In Conversations | 5 | 0.43 | 2018 |
Designing and Testing Credibility: The Case of a Serious Game on Nightlife Risks. | 0 | 0.34 | 2018 |
How to analyze ambivalence when studying technology acceptance: The case of VJ software automation. | 0 | 0.34 | 2018 |
The Design, Implementation and Evaluation of a Mobile App for Supporting Older Adults in the Monitoring of Food Intake. | 0 | 0.34 | 2018 |
SearchBot: Supporting Voice Conversations with Proactive Search. | 0 | 0.34 | 2018 |
A Cyber Secured IoT - Fostering Smart Living and Safety of Fragile Individuals in Intelligent Environments. | 0 | 0.34 | 2018 |
Contextual Consistency as an Improvement to User Experience and System Transparency: The Case of a Vibrotactile Relaxation Device with Implicit Triggers. | 0 | 0.34 | 2017 |
A two-step, user-centered approach to personalized tourist recommendations | 0 | 0.34 | 2017 |
Overlaying social information: The effects on users' search and information-selection behavior. | 9 | 0.55 | 2017 |
Exploring gaze-adaptive features for interacting with multi-document visualizations | 0 | 0.34 | 2017 |
Type Me the Truth!: Detecting Deceitful Users via Keystroke Dynamics | 1 | 0.36 | 2017 |
Interactive multimedia content for older adults: the case of SeniorChannel. | 0 | 0.34 | 2017 |
The Persuasive Effect of Social Network Feedback on Mediated Communication: A Case Study in a Real Organization. | 0 | 0.34 | 2016 |
How Human-Mouse Interaction can Accurately Detect Faked Responses About Identity. | 1 | 0.36 | 2016 |
Towards a Definition of Symbiotic Relations Between Humans and Machines. | 0 | 0.34 | 2016 |
Special Issue On Interactive Persuasive Systems | 0 | 0.34 | 2016 |
Adaptive information density for augmented reality displays | 5 | 0.46 | 2016 |
Follow the vibes: A comparison between two tactile displays in a navigation task in the field. | 0 | 0.34 | 2016 |
Interactive Persuasive Systems: A Perspective On Theory And Evaluation | 9 | 0.70 | 2016 |
A Gamified Solution to Brief Interventions for Nightlife Well-Being. | 1 | 0.41 | 2016 |
Investigating Tactile Stimulation in Symbiotic Systems. | 0 | 0.34 | 2016 |
Designing a Willing-to-Use-in-Public Hand Gestural Interaction Technique for Smart Glasses. | 18 | 0.68 | 2016 |
Comparing Input Sensors in an Immersive Mixed-Reality Environment for Human-Computer Symbiosis. | 0 | 0.34 | 2015 |
Does Trigger Location Matter? The Influence of Localization and Motivation on the Persuasiveness of Mobile Purchase Recommendations | 3 | 0.41 | 2015 |
Involving Older Adults in Designing Interactive Technology: The Case of SeniorChannel | 1 | 0.36 | 2015 |
Padua Rehabilitation Tool: A Pilot Study on Patients with Dementia. | 0 | 0.34 | 2015 |
Developing a Symbiotic System for Scientific Information Seeking: The MindSee Project. | 0 | 0.34 | 2015 |
Psychological response to an emergency in virtual reality: Effects of victim ethnicity and emergency type on helping behavior and navigation. | 0 | 0.34 | 2015 |
A Wearable Multimodal Interface for Exploring Urban Points of Interest. | 7 | 0.45 | 2015 |
The role of location-based event browsers in collaborative behaviors: an explorative study | 1 | 0.35 | 2014 |