From Mild to Wild: Reimagining Friendships and Romance in the Time of Pandemic Using Design Fiction | 0 | 0.34 | 2021 |
Manifesto for children’s genuine participation in digital technology design and making | 0 | 0.34 | 2021 |
Children’s learning in focus: Creating value through diversity and transdisciplinary work in design, digital fabrication, and making with children | 0 | 0.34 | 2021 |
Making Sense of 3D Modelling and 3D Printing Activities of Young People: A Nexus Analytic Inquiry | 0 | 0.34 | 2021 |
CHI Against Bullying: Taking Stock of the Past and Envisioning the Future | 0 | 0.34 | 2021 |
Nowhere to Now-here: Empowering Children to Reimagine Bully Prevention at Schools Using Critical Design Fiction | 0 | 0.34 | 2021 |
Is IT Worth It? A Literature Review on Stakeholders and Their Value Propositions in IS Education Outreach Programs. | 0 | 0.34 | 2021 |
Researchers' Toolbox for the Future: Understanding and Designing Accessible and Inclusive Artificial Intelligence (AIAI) | 0 | 0.34 | 2021 |
Digital fabrication and Making with children:: Scrutinizing adult actors’ strategies and challenges in mediating young people’s activities | 0 | 0.34 | 2021 |
Entrepreneurship Education Meets FabLab: Lessons Learned with Teenagers | 0 | 0.34 | 2021 |
The show must go on! Strategies for making and makerspaces during pandemic | 0 | 0.34 | 2021 |
Girls In It: Intentionally Self-Excluded Or Products Of High School As A Site Of Exclusion? | 0 | 0.34 | 2021 |
Researchers' Toolbox for the Future - Empowering Children to Shape Their Future. | 0 | 0.34 | 2020 |
Aiming for Resemiotisation - Meanings Making and Co-Creation of Value Around an IT Course. | 0 | 0.34 | 2020 |
Patterns in informal and non-formal science learning activities for children–A Europe-wide survey study | 0 | 0.34 | 2020 |
"Arseing around was Fun!" – Humor as a Resource in Design and Making | 0 | 0.34 | 2020 |
Warmth is more than temperature, it is a feeling - Sensory user experience of smart home energy technologies. | 0 | 0.34 | 2020 |
IT is not for me - Women's Discourses on IT and IT Careers. | 0 | 0.34 | 2020 |
Digital transformation of everyday life – How COVID-19 pandemic transformed the basic education of the young generation and why information management research should care? | 5 | 0.77 | 2020 |
Embedded assumptions in design and Making projects with children. | 0 | 0.34 | 2020 |
Digital transformation of everyday life – How COVID-19 pandemic transformed the basic education of the young generation and why information management research should care? | 5 | 0.77 | 2020 |
Girls' Choice - Why Won't they pick IT? | 0 | 0.34 | 2019 |
Discursive Struggles within Cross-Disciplinary Design. | 0 | 0.34 | 2019 |
Empowered to Make a Change: Guidelines for Empowering the Young Generation in and through Digital Technology Design | 1 | 0.35 | 2019 |
Making Sense Of The General Data Protection Regulation - Four Categories Of Personal Data Access Challenges | 0 | 0.34 | 2019 |
Children’s design recommendations for online safety education | 0 | 0.34 | 2019 |
The role of age and gender on implementing informal and non-formal science learning activities for children | 0 | 0.34 | 2019 |
Usable Usability Heuristics for Game Developers. | 0 | 0.34 | 2019 |
A Literature Review Of The Practice Of Educating Children About Technology Making | 0 | 0.34 | 2019 |
Power Struggles and Disciplined Designers - A Nexus Analytic Inquiry on Cross-Disciplinary Research and Design. | 0 | 0.34 | 2019 |
In sweet harmony or in bitter discord? How cultural values and stakeholder requirements shape and users read an urban computing technology | 0 | 0.34 | 2019 |
Critical Design In Interaction Design And Children - Impossible, Inappropriate Or Critical Imperative? | 0 | 0.34 | 2018 |
You Have To Start Somewhere - Initial Meanings Making In A Design And Making Project | 0 | 0.34 | 2018 |
'Worksome but Rewarding' -Stakeholder Perceptions on Value in Collaborative Design Work. | 0 | 0.34 | 2018 |
Socializers, achievers or both? Value-based roles of children in technology design projects | 1 | 0.41 | 2018 |
"I Don't have any Problem with IT being Marked Public... - -)" Making Sense of Challenges to Openness in Multiparty is Design. | 0 | 0.34 | 2018 |
Cooperation, Combat, or Competence Building - What Do We Mean When We Are 'Empowering Children' in and through Digital Technology Design? | 4 | 0.38 | 2017 |
Ux Professionals' Definitions Of Usability And Ux - A Comparison Between Turkey, Finland, Denmark, France And Malaysia | 0 | 0.34 | 2017 |
Finding common ground: comparing children's and parents' views on children's online safety. | 0 | 0.34 | 2017 |
Critical Design Research and Information Technology: Searching for Empowering Design. | 2 | 0.35 | 2017 |
Digital technologies in everyday environments: Zooming in and out to children's and their families' smart device practices with public and private screens. | 0 | 0.34 | 2017 |
Towards Critical Design Science Research. | 1 | 0.35 | 2017 |
"Maybe Some Learn It the Hard Way": A Nexus Analysis of Teachers Mediating Children's Online Safety. | 0 | 0.34 | 2017 |
People Lining Up To Use A Cool New Gadget In The City? Surprise And Variety In Technology Appropriation Of Multipurpose Public Displays | 0 | 0.34 | 2016 |
Using with Discretion: identifying Emergent Practices around Interactive Public displays. | 2 | 0.37 | 2016 |
It's a Pain in the... Wild?: Struggling to Create Conditions for Emerging Practices in an Urban Computing Project. | 3 | 0.39 | 2016 |
Emergent practice as a methodological lens for public displays in-the-wild. | 3 | 0.39 | 2016 |
Coordinating, Contributing, Contesting, Representing: HCI Specialists Surviving Distributed Design. | 0 | 0.34 | 2016 |
'It Has to Be Useful for the Pupils, of Course' - Teachers as Intermediaries in Design with Children. | 0 | 0.34 | 2016 |
The Future Digital Innovators: Empowering the Young Generation with Digital Fabrication and Making. | 4 | 0.39 | 2016 |