Name
Affiliation
Papers
NETTA IIVARI
Univ Oulu, Dept Informat Proc Sci, FIN-90014 Oulu, Finland
121
Collaborators
Citations 
PageRank 
110
439
53.99
Referers 
Referees 
References 
701
1808
1701
Search Limit
1001000
Title
Citations
PageRank
Year
From Mild to Wild: Reimagining Friendships and Romance in the Time of Pandemic Using Design Fiction00.342021
Manifesto for children’s genuine participation in digital technology design and making00.342021
Children’s learning in focus: Creating value through diversity and transdisciplinary work in design, digital fabrication, and making with children00.342021
Making Sense of 3D Modelling and 3D Printing Activities of Young People: A Nexus Analytic Inquiry00.342021
CHI Against Bullying: Taking Stock of the Past and Envisioning the Future00.342021
Nowhere to Now-here: Empowering Children to Reimagine Bully Prevention at Schools Using Critical Design Fiction00.342021
Is IT Worth It? A Literature Review on Stakeholders and Their Value Propositions in IS Education Outreach Programs.00.342021
Researchers' Toolbox for the Future: Understanding and Designing Accessible and Inclusive Artificial Intelligence (AIAI)00.342021
Digital fabrication and Making with children:: Scrutinizing adult actors’ strategies and challenges in mediating young people’s activities00.342021
Entrepreneurship Education Meets FabLab: Lessons Learned with Teenagers00.342021
The show must go on! Strategies for making and makerspaces during pandemic00.342021
Girls In It: Intentionally Self-Excluded Or Products Of High School As A Site Of Exclusion?00.342021
Researchers' Toolbox for the Future - Empowering Children to Shape Their Future.00.342020
Aiming for Resemiotisation - Meanings Making and Co-Creation of Value Around an IT Course.00.342020
Patterns in informal and non-formal science learning activities for children–A Europe-wide survey study00.342020
"Arseing around was Fun!" – Humor as a Resource in Design and Making00.342020
Warmth is more than temperature, it is a feeling - Sensory user experience of smart home energy technologies.00.342020
IT is not for me - Women's Discourses on IT and IT Careers.00.342020
Digital transformation of everyday life – How COVID-19 pandemic transformed the basic education of the young generation and why information management research should care?50.772020
Embedded assumptions in design and Making projects with children.00.342020
Digital transformation of everyday life – How COVID-19 pandemic transformed the basic education of the young generation and why information management research should care?50.772020
Girls' Choice - Why Won't they pick IT?00.342019
Discursive Struggles within Cross-Disciplinary Design.00.342019
Empowered to Make a Change: Guidelines for Empowering the Young Generation in and through Digital Technology Design10.352019
Making Sense Of The General Data Protection Regulation - Four Categories Of Personal Data Access Challenges00.342019
Children’s design recommendations for online safety education00.342019
The role of age and gender on implementing informal and non-formal science learning activities for children00.342019
Usable Usability Heuristics for Game Developers.00.342019
A Literature Review Of The Practice Of Educating Children About Technology Making00.342019
Power Struggles and Disciplined Designers - A Nexus Analytic Inquiry on Cross-Disciplinary Research and Design.00.342019
In sweet harmony or in bitter discord? How cultural values and stakeholder requirements shape and users read an urban computing technology00.342019
Critical Design In Interaction Design And Children - Impossible, Inappropriate Or Critical Imperative?00.342018
You Have To Start Somewhere - Initial Meanings Making In A Design And Making Project00.342018
'Worksome but Rewarding' -Stakeholder Perceptions on Value in Collaborative Design Work.00.342018
Socializers, achievers or both? Value-based roles of children in technology design projects10.412018
"I Don't have any Problem with IT being Marked Public... - -)" Making Sense of Challenges to Openness in Multiparty is Design.00.342018
Cooperation, Combat, or Competence Building - What Do We Mean When We Are 'Empowering Children' in and through Digital Technology Design?40.382017
Ux Professionals' Definitions Of Usability And Ux - A Comparison Between Turkey, Finland, Denmark, France And Malaysia00.342017
Finding common ground: comparing children's and parents' views on children's online safety.00.342017
Critical Design Research and Information Technology: Searching for Empowering Design.20.352017
Digital technologies in everyday environments: Zooming in and out to children's and their families' smart device practices with public and private screens.00.342017
Towards Critical Design Science Research.10.352017
"Maybe Some Learn It the Hard Way": A Nexus Analysis of Teachers Mediating Children's Online Safety.00.342017
People Lining Up To Use A Cool New Gadget In The City? Surprise And Variety In Technology Appropriation Of Multipurpose Public Displays00.342016
Using with Discretion: identifying Emergent Practices around Interactive Public displays.20.372016
It's a Pain in the... Wild?: Struggling to Create Conditions for Emerging Practices in an Urban Computing Project.30.392016
Emergent practice as a methodological lens for public displays in-the-wild.30.392016
Coordinating, Contributing, Contesting, Representing: HCI Specialists Surviving Distributed Design.00.342016
'It Has to Be Useful for the Pupils, of Course' - Teachers as Intermediaries in Design with Children.00.342016
The Future Digital Innovators: Empowering the Young Generation with Digital Fabrication and Making.40.392016
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