Make and Take an Ethics Module: Ethics Across the CS Curriculum | 0 | 0.34 | 2020 |
Crafting, Communality, and Computing: Building on Existing Strengths To Support a Vulnerable Population | 0 | 0.34 | 2020 |
Companion Publication of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, CA, USA, June 23-28, 2019. | 0 | 0.34 | 2019 |
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, CA, USA, June 23-28, 2019. | 0 | 0.34 | 2019 |
Beyond Saving: A Case For Agency-First Approach Against Domestic Violence | 0 | 0.34 | 2019 |
Co-designing for Co-listening: Conceptualizing Young People's Social and Music-Listening Practices. | 0 | 0.34 | 2018 |
Youth places: collaborative cartography with young people in Belo Horizonte, Brazil. | 0 | 0.34 | 2018 |
Participatory tensions in working with a vulnerable population. | 1 | 0.34 | 2018 |
Case for Integrating Computational Thinking and Science in a Low-Resource Setting. | 0 | 0.34 | 2017 |
Disruptions, Dilemmas And Paradoxes: Ethical Matter(S) In Design Research | 4 | 0.54 | 2017 |
Impact of mediating technologies on talk and emotion: Questioning “commonsense” | 0 | 0.34 | 2013 |
"Good enough" pointing in pervasive computing. | 1 | 0.35 | 2012 |
Feminism and interaction design | 6 | 0.49 | 2011 |
A Distributed Expertise Model for Teaching Computing Across Disciplines and Institutions | 5 | 0.58 | 2010 |
Playground games: a design strategy for supporting and understanding coordinated activity | 6 | 0.55 | 2008 |
"It's Just a Method!": a pedagogical experiment in interdisciplinary design | 12 | 0.85 | 2006 |
Handheld-Mediated Communication to Support the Effective Sharing of Meaning in Joint Activity | 4 | 0.53 | 2006 |
Weak guidance with "Look" functionality in handheld-based classroom activities | 2 | 0.63 | 2005 |
Designing knowledge management systems: reuse and integration of findings in computer supported cooperative work | 1 | 0.35 | 2004 |
Handheld Tools that "Informate" Assessment of Student Learning in Science: A Requirements Analysis | 5 | 0.50 | 2004 |
Conceptual tools for planning for the wireless classroom | 6 | 0.83 | 2003 |
Collaboration Design Patterns: Conceptual Tools for Planning for The Wireless Classroom | 8 | 2.34 | 2002 |
The world of wireless and kids | 0 | 0.34 | 2002 |
Design for conversation: lessons from Cognoter | 113 | 48.42 | 1991 |
WYSIWIS revised: early experiences with multiuser interfaces | 335 | 118.97 | 1987 |