Name
Papers
Collaborators
CHRISTINA M. STEINER
31
52
Citations 
PageRank 
Referers 
83
14.93
188
Referees 
References 
369
191
Search Limit
100369
Title
Citations
PageRank
Year
Towards a Multi-Modal Methodology for User-Centred Evaluation of Adaptive Systems.00.342019
Efficient Software Assets for Fostering Learning in Applied Games.00.342017
The Creation Of A Training Model To Support Decision-Making Of Emergency Management Practitioners: A Design Research Study00.342016
Advancing Physics Learning Through Traversing a Multi-Modal Experimentation Space.00.342015
Uncovering Learning Processes Using Competence-based Knowledge Structuring and Hasse Diagrams.10.432015
Evaluating a digital humanities research environment: the CULTURA approach110.922014
Iterative augmentation of a medical training simulator: Effects of affective metacognitive scaffolding.30.462014
Metadata-enhanced exploration of digital cultural collections10.382014
Utilizing Social Networks for User Model Priming: User Attitudes.00.342013
Affective Metacognitive Scaffolding and Enriched User Modelling for Experiential Training Simulators: A Follow-Up Study.00.342013
An Investigation of Successful Self-Regulated-Learning in a Technology-Enhanced Learning Environment.00.342013
Design and Development of an Empirical Smiley-based Affective Instrument.20.432013
Semantic Social Sensing for Improving Simulation Environments for Learning.10.362013
An evaluation system for digital libraries20.432012
How to Augment Simulated Environments by Services Supporting Self-Regulated Learning? A Baseline Study00.342012
An initial evaluation of metacognitive scaffolding for experiential training simulators20.392012
Tweets reveal more than you know: a learning style analysis on twitter00.342012
User needs for enhanced engagement with cultural heritage collections20.412012
Adult self-regulated learning through linking experience in simulated and real world: a holistic approach90.732011
Reflections on the Evaluation of Adaptive Learning Technologies00.342011
A Psycho-Pedagogical Framework For Multi-Adaptive Educational Games120.882011
Competence-based knowledge space theory as a framework for intelligent metacognitive scaffolding00.342011
E-Learning Based on Metadata, Ontologies and Competence-Based Knowledge Space Theory30.572011
A glissade on the learning curve: multi-adaptive immersive educational games00.342010
Motivation in Game-Based Learning: It's More than 'Flow'.20.402009
Non-invasive Assessment and Adaptive Interventions in Learning Games20.412009
Little Big Difference: Gender Aspects and Gender-Based Adaptation in Educational Games80.662009
Activity- And Taxonomy-Based Knowledge Representation Framework60.862008
Personalising learning through prerequisite structures derived from concept maps60.632007
Cognitive Structural Modelling of Skills for Technology-Enhanced Learning30.452007
Empirical Validation of Concept Maps: Preliminary Methodological Considerations71.062005