Towards a Multi-Modal Methodology for User-Centred Evaluation of Adaptive Systems. | 0 | 0.34 | 2019 |
Efficient Software Assets for Fostering Learning in Applied Games. | 0 | 0.34 | 2017 |
The Creation Of A Training Model To Support Decision-Making Of Emergency Management Practitioners: A Design Research Study | 0 | 0.34 | 2016 |
Advancing Physics Learning Through Traversing a Multi-Modal Experimentation Space. | 0 | 0.34 | 2015 |
Uncovering Learning Processes Using Competence-based Knowledge Structuring and Hasse Diagrams. | 1 | 0.43 | 2015 |
Evaluating a digital humanities research environment: the CULTURA approach | 11 | 0.92 | 2014 |
Iterative augmentation of a medical training simulator: Effects of affective metacognitive scaffolding. | 3 | 0.46 | 2014 |
Metadata-enhanced exploration of digital cultural collections | 1 | 0.38 | 2014 |
Utilizing Social Networks for User Model Priming: User Attitudes. | 0 | 0.34 | 2013 |
Affective Metacognitive Scaffolding and Enriched User Modelling for Experiential Training Simulators: A Follow-Up Study. | 0 | 0.34 | 2013 |
An Investigation of Successful Self-Regulated-Learning in a Technology-Enhanced Learning Environment. | 0 | 0.34 | 2013 |
Design and Development of an Empirical Smiley-based Affective Instrument. | 2 | 0.43 | 2013 |
Semantic Social Sensing for Improving Simulation Environments for Learning. | 1 | 0.36 | 2013 |
An evaluation system for digital libraries | 2 | 0.43 | 2012 |
How to Augment Simulated Environments by Services Supporting Self-Regulated Learning? A Baseline Study | 0 | 0.34 | 2012 |
An initial evaluation of metacognitive scaffolding for experiential training simulators | 2 | 0.39 | 2012 |
Tweets reveal more than you know: a learning style analysis on twitter | 0 | 0.34 | 2012 |
User needs for enhanced engagement with cultural heritage collections | 2 | 0.41 | 2012 |
Adult self-regulated learning through linking experience in simulated and real world: a holistic approach | 9 | 0.73 | 2011 |
Reflections on the Evaluation of Adaptive Learning Technologies | 0 | 0.34 | 2011 |
A Psycho-Pedagogical Framework For Multi-Adaptive Educational Games | 12 | 0.88 | 2011 |
Competence-based knowledge space theory as a framework for intelligent metacognitive scaffolding | 0 | 0.34 | 2011 |
E-Learning Based on Metadata, Ontologies and Competence-Based Knowledge Space Theory | 3 | 0.57 | 2011 |
A glissade on the learning curve: multi-adaptive immersive educational games | 0 | 0.34 | 2010 |
Motivation in Game-Based Learning: It's More than 'Flow'. | 2 | 0.40 | 2009 |
Non-invasive Assessment and Adaptive Interventions in Learning Games | 2 | 0.41 | 2009 |
Little Big Difference: Gender Aspects and Gender-Based Adaptation in Educational Games | 8 | 0.66 | 2009 |
Activity- And Taxonomy-Based Knowledge Representation Framework | 6 | 0.86 | 2008 |
Personalising learning through prerequisite structures derived from concept maps | 6 | 0.63 | 2007 |
Cognitive Structural Modelling of Skills for Technology-Enhanced Learning | 3 | 0.45 | 2007 |
Empirical Validation of Concept Maps: Preliminary Methodological Considerations | 7 | 1.06 | 2005 |