PyHAPT: A Python-based Human Activity Pose Tracking data processing framework | 0 | 0.34 | 2022 |
Augmented Memory Replay in Reinforcement Learning With Continuous Control | 0 | 0.34 | 2022 |
HAVPTAT: A Human Activity Video Pose Tracking Annotation Tool | 0 | 0.34 | 2022 |
Mushroomrl: Simplifying Reinforcement Learning Research | 0 | 0.34 | 2021 |
Robust risk-averse multi-armed bandits with application in social engagement behavior of children with autism spectrum disorder while imitating a humanoid robot | 0 | 0.34 | 2021 |
Influence Of Reaction Time In The Emotional Response Of A Companion Robot To A Child'S Aggressive Interaction | 0 | 0.34 | 2020 |
Correlation Minimizing Replay Memory in Temporal-Difference Reinforcement Learning | 0 | 0.34 | 2020 |
Selective Perception as a Mechanism to Adapt Agents to the Environment: An Evolutionary Approach | 1 | 0.37 | 2020 |
Graph-Based Design Of Hierarchical Reinforcement Learning Agents | 0 | 0.34 | 2019 |
Towards learning agents with personality traits: Modeling Openness to Experience. | 1 | 0.37 | 2019 |
Head Impact Severity Measures for Small Social Robots Thrown During Meltdown in Autism | 0 | 0.34 | 2019 |
Safety experiments for small robots investigating the potential of soft materials in mitigating the harm to the head due to impacts. | 1 | 0.36 | 2019 |
Recognition of Aggressive Interactions of Children Toward Robotic Toys | 0 | 0.34 | 2019 |
Learning and Mining Player Motion Profiles in Physically Interactive Robogames. | 1 | 0.36 | 2018 |
Multiagent Connected Path Planning: PSPACE-Completeness and How to Deal With It. | 2 | 0.38 | 2018 |
Exploring Engagement With Robots Among Persons With Neurodevelopmental Disorders | 0 | 0.34 | 2017 |
Pain and self-preservation in autonomous robots: From neurobiological models to psychiatric disease. | 0 | 0.34 | 2017 |
Exploiting Structure And Uncertainty Of Bellman Updates In Markov Decision Processes | 0 | 0.34 | 2017 |
Gradient-Based Minimization For Multi-Expert Inverse Reinforcement Learning | 0 | 0.34 | 2017 |
Activity recognition in a physical interactive robogame. | 0 | 0.34 | 2017 |
Towards Enriching Robot's Actions with Affective Movements. | 0 | 0.34 | 2017 |
Modeling Player Activity In A Physical Interactive Robot Game Scenario | 1 | 0.36 | 2017 |
Attention-Based Experience Replay in Deep Q-Learning | 0 | 0.34 | 2017 |
Playful interaction with Teo, a Mobile Robot for Children with Neurodevelopmental Disorders. | 0 | 0.34 | 2016 |
A Huggable, Mobile Robot For Developmental Disorder Interventions In A Multi-Modal Interaction Space | 5 | 0.49 | 2016 |
Can my robotic home cleaner be happy? Issues about emotional expression in non-bio-inspired robots. | 4 | 0.49 | 2016 |
Mainstream robotic toys and children with physical impairment: what about playfulness? | 0 | 0.34 | 2016 |
Off-the-shelf, robotic toys and physically impaired children: an analysis and suggested improvements. | 0 | 0.34 | 2016 |
Facial expression recognition with automatic segmentation of face regions using a fuzzy based classification approach. | 14 | 0.53 | 2016 |
A Reactive Competitive Emotion Selection System. | 0 | 0.34 | 2015 |
Practical applications of the R2P embedded framework for robot rapid development | 0 | 0.34 | 2015 |
A Facial Expression Recognition with Automatic Segmentation of Face Regions. | 1 | 0.38 | 2015 |
Blending robots and full-body interaction with large screens for children with intellectual disability | 3 | 0.41 | 2015 |
R2P: An open source hardware and software modular approach to robot prototyping. | 5 | 0.51 | 2014 |
Development of Mobile Robots Using Off-the-Shelf Open-Source Hardware and Software Components for Motion and Pose Tracking | 0 | 0.34 | 2014 |
Studying people's emotional responses to robot's movements in a small scene. | 0 | 0.34 | 2014 |
Integrating human-robot and motion-based touchless interaction for children with intellectual disability | 2 | 0.45 | 2014 |
Intelligent state changing applied to multi-robot systems | 3 | 0.42 | 2013 |
Towards an Autonomous Theatrical Robot | 4 | 0.54 | 2013 |
Physically Interactive Robogames: Definition and design guidelines. | 12 | 0.66 | 2013 |
RTCAN - A Real-time CAN-bus Protocol for Robotic Applications. | 0 | 0.34 | 2013 |
TheatreBot: A Software Architecture for a Theatrical Robot. | 2 | 0.43 | 2013 |
Development Of Intelligent Service Robots | 0 | 0.34 | 2013 |
Robotics and Design: An Interdisciplinary Crash Course | 1 | 0.40 | 2013 |
R2P: An Open Source Modular Architecture for Rapid Prototyping of Robotics Applications. | 5 | 0.62 | 2012 |
Learning general preference models from physiological responses in video games: how complex is it? | 2 | 0.39 | 2011 |
The affective triad: stimuli, questionnaires, and measurements | 3 | 0.49 | 2011 |
Fitted policy search | 0 | 0.34 | 2011 |
Affective preference from physiology in videogames: a lesson learned from the TORCS experiment | 0 | 0.34 | 2011 |
Analysis of the Effectiveness of the Genetic Algorithms based on Extraction of Association Rules | 17 | 0.68 | 2010 |