Name
Affiliation
Papers
ANDREA BONARINI
IIT Unit Artificial Intelligence and Robotics Laboratory AIRLab, Politecnico di Milano, Italy, email: bonarini@elet.polimi.it
116
Collaborators
Citations 
PageRank 
165
623
76.73
Referers 
Referees 
References 
1246
1322
889
Search Limit
1001000
Title
Citations
PageRank
Year
PyHAPT: A Python-based Human Activity Pose Tracking data processing framework00.342022
Augmented Memory Replay in Reinforcement Learning With Continuous Control00.342022
HAVPTAT: A Human Activity Video Pose Tracking Annotation Tool00.342022
Mushroomrl: Simplifying Reinforcement Learning Research00.342021
Robust risk-averse multi-armed bandits with application in social engagement behavior of children with autism spectrum disorder while imitating a humanoid robot00.342021
Influence Of Reaction Time In The Emotional Response Of A Companion Robot To A Child'S Aggressive Interaction00.342020
Correlation Minimizing Replay Memory in Temporal-Difference Reinforcement Learning00.342020
Selective Perception as a Mechanism to Adapt Agents to the Environment: An Evolutionary Approach10.372020
Graph-Based Design Of Hierarchical Reinforcement Learning Agents00.342019
Towards learning agents with personality traits: Modeling Openness to Experience.10.372019
Head Impact Severity Measures for Small Social Robots Thrown During Meltdown in Autism00.342019
Safety experiments for small robots investigating the potential of soft materials in mitigating the harm to the head due to impacts.10.362019
Recognition of Aggressive Interactions of Children Toward Robotic Toys00.342019
Learning and Mining Player Motion Profiles in Physically Interactive Robogames.10.362018
Multiagent Connected Path Planning: PSPACE-Completeness and How to Deal With It.20.382018
Exploring Engagement With Robots Among Persons With Neurodevelopmental Disorders00.342017
Pain and self-preservation in autonomous robots: From neurobiological models to psychiatric disease.00.342017
Exploiting Structure And Uncertainty Of Bellman Updates In Markov Decision Processes00.342017
Gradient-Based Minimization For Multi-Expert Inverse Reinforcement Learning00.342017
Activity recognition in a physical interactive robogame.00.342017
Towards Enriching Robot's Actions with Affective Movements.00.342017
Modeling Player Activity In A Physical Interactive Robot Game Scenario10.362017
Attention-Based Experience Replay in Deep Q-Learning00.342017
Playful interaction with Teo, a Mobile Robot for Children with Neurodevelopmental Disorders.00.342016
A Huggable, Mobile Robot For Developmental Disorder Interventions In A Multi-Modal Interaction Space50.492016
Can my robotic home cleaner be happy? Issues about emotional expression in non-bio-inspired robots.40.492016
Mainstream robotic toys and children with physical impairment: what about playfulness?00.342016
Off-the-shelf, robotic toys and physically impaired children: an analysis and suggested improvements.00.342016
Facial expression recognition with automatic segmentation of face regions using a fuzzy based classification approach.140.532016
A Reactive Competitive Emotion Selection System.00.342015
Practical applications of the R2P embedded framework for robot rapid development00.342015
A Facial Expression Recognition with Automatic Segmentation of Face Regions.10.382015
Blending robots and full-body interaction with large screens for children with intellectual disability30.412015
R2P: An open source hardware and software modular approach to robot prototyping.50.512014
Development of Mobile Robots Using Off-the-Shelf Open-Source Hardware and Software Components for Motion and Pose Tracking00.342014
Studying people's emotional responses to robot's movements in a small scene.00.342014
Integrating human-robot and motion-based touchless interaction for children with intellectual disability20.452014
Intelligent state changing applied to multi-robot systems30.422013
Towards an Autonomous Theatrical Robot40.542013
Physically Interactive Robogames: Definition and design guidelines.120.662013
RTCAN - A Real-time CAN-bus Protocol for Robotic Applications.00.342013
TheatreBot: A Software Architecture for a Theatrical Robot.20.432013
Development Of Intelligent Service Robots00.342013
Robotics and Design: An Interdisciplinary Crash Course10.402013
R2P: An Open Source Modular Architecture for Rapid Prototyping of Robotics Applications.50.622012
Learning general preference models from physiological responses in video games: how complex is it?20.392011
The affective triad: stimuli, questionnaires, and measurements30.492011
Fitted policy search00.342011
Affective preference from physiology in videogames: a lesson learned from the TORCS experiment00.342011
Analysis of the Effectiveness of the Genetic Algorithms based on Extraction of Association Rules170.682010
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